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	<title>Figment Games</title>
	<link>http://blog.figmentgames.com</link>
	<description>The thoughts of a software developer.</description>
	<lastBuildDate>Fri, 11 Jun 2010 11:35:24 +0000</lastBuildDate>
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		<title>MX716/7C and SXV 64 Bit CCD Drivers</title>
		<description><![CDATA[Last year I switched over to a 64bit operating system and realised there were no 64bit drivers available for the MX716 CCD camera I use for astrophotography. Unable to pass up the opportunity to learn about windows driver programming I spent a bit of spare time creating two drivers for the camera (firmware loader and [...]]]></description>
		<link>http://blog.figmentgames.com/2010/01/14/mx7167c-and-sxv-64-bit-ccd-drivers/</link>
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		<title>Page Turner</title>
		<description><![CDATA[Its about a year and a half since I bought a Digital Piano and finally started practicing daily. In that time I&#8217;ve progressed quite well and the pieces I&#8217;m able to play (albeit still at the late-elementary / early intermediate level) are finally starting to increase in length to a few pages.
This has brought about [...]]]></description>
		<link>http://blog.figmentgames.com/2009/08/24/pedal-turner/</link>
			</item>
	<item>
		<title>CCD Image Processing</title>
		<description><![CDATA[Its been a while since I&#8217;ve made an astronomy post, not because I haven&#8217;t had the scope out imaging, but because I haven&#8217;t been all that happy with recent results. My images have been showing a nasty central brightening that prevents fainter details been brought out in post processing.
Why is this a problem? Take a [...]]]></description>
		<link>http://blog.figmentgames.com/2009/03/07/ccd-image-processing/</link>
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		<title>Orion Nebula</title>
		<description><![CDATA[Winter is usually a great time for astronomy with longer nights and the sun setting at a reasonable hour, with the forecast for last Friday as clear until 12am I thought I&#8217;d put in a few more hours imaging. I hadn&#8217;t realised it was a waxing gibbous moon until after I&#8217;d lugging all the gear [...]]]></description>
		<link>http://blog.figmentgames.com/2007/11/28/orion-nebula/</link>
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		<title>&#8220;My God, it&#8217;s full of stars!&#8221;</title>
		<description><![CDATA[The usual clouds that seem to be permanently situated above the UK parted for a few days, which finally coincided with a few evenings I had spare. The LX90 hasn&#8217;t seen the night sky since way back in March, when I last had it pointing skyward for my first real attempts at collimation. 
The seeing [...]]]></description>
		<link>http://blog.figmentgames.com/2007/09/12/my-god-its-full-of-stars/</link>
			</item>
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		<title>GID 23 &#8211; Brew Isles</title>
		<description><![CDATA[GID 23 took place a few weeks ago on the 11th/12th of August. 
It all began at approximately 11:01.34pm Saturday night, with nearly half of GID#23 already gone and yet I still had no idea what to do. Tom suggested I team up with him to do something similar to the original Teaminator.
We had no [...]]]></description>
		<link>http://blog.figmentgames.com/2007/09/01/gid-23-brew-isles/</link>
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		<title>A few images</title>
		<description><![CDATA[For a change the skies were relatively clear on Monday night so I took the opportunity to take the scope out and take a few images. Unfortunately I made a few mistakes during setup that resulted in woeful polar alignment giving a 5 second max exposure time before star trailing became apparent, compared to the [...]]]></description>
		<link>http://blog.figmentgames.com/2007/03/29/a-few-images/</link>
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		<title>Shelled Postmortem</title>
		<description><![CDATA[For anyone that hasn&#8217;t already seen it, I&#8217;ve posted a Shelled! postmortem over on the GarageGames Site. You can also download the PDF version.
You may have noticed the books on the right hand side of this blog. I thought it was about time I started listing which books I&#8217;ve read, I&#8217;m reading or I&#8217;m planning [...]]]></description>
		<link>http://blog.figmentgames.com/2006/12/23/shelled-postmortem/</link>
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	<item>
		<title>XGS-FrameBuffer</title>
		<description><![CDATA[I&#8217;ve been coding a basic line buffer renderer for the XGS, I say basic because firstly its black and white only (well black and a fixed colour) and secondly its still in need of a good optimisation. 
The current code takes up just under one page (]]></description>
		<link>http://blog.figmentgames.com/2006/07/28/xgs-framebuffer/</link>
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	<item>
		<title>Procedural Texture Generation</title>
		<description><![CDATA[CGEmpire, a new forum I&#8217;ve been reading, posted a challenge to code a procedural texture generator. After seeing some of the examples in the challenge thread it looked interesting enough to have a go at.
I&#8217;ve created a DirectX app with a choice between three different texture generation methods. The first two are very simple, random [...]]]></description>
		<link>http://blog.figmentgames.com/2006/07/08/procedural-texture-generation/</link>
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