Saturday 7th May marked the start of GID#12 which I’ve been looking forward to all week. Unfortunately I was out all saturday night and by the time I crawled out of bed sunday, it was already around 12pm. Since hearing about GID I’ve managed to miss every event and was determined not to miss this one, even if I only had 12 hours of sunday left to GID in.
The theme was augmentation, although after about 5 minutes thought I decided I didn’t have time to think of a game that would fit the theme. I’ve wanted to create a turn based strategy game for some time, so I decided to prototype a greatly simplified version. If any of you have every played Konquest that ships with KDE, you’ll have a good idea of what my aim was
At a pinch you could say that your augmenting the neutral planets with your fleets




